Retail shelf: Difference between revisions

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    m (removed a silly paragraph about audio access to consumerium services at the retail shelf)
    (four handsfree options)
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    The '''retail shelf''' is where a customer first encounters the [[barcode]] and other aspects of the [[product label]] (like [[nutritional information]] and any [[standard label]] included on it like "[[kosher]]" or "[[dolphin free]]").
    The '''retail shelf''' is where a customer first encounters the [[barcode]] and other aspects of the [[product label]] (like [[nutritional information]] and any [[standard label]] included on it like "[[kosher]]" or "[[dolphin free]]").


    This and the [[checkout counter]] are the only two guaranteed places in-store that the customer will encounter, so any [[Consumerium Service access]] should be optimized for these.  In [[friendly retail]] locations, e.g. the [[Big Carrot]] type store or [[local co-op]]s, it might be possible to augment the '''shelf''' itself, if the [[institutional buying criteria]] of that store are likely to closely match the [[individual buying criteria]] of the customer.  In that case, the [[Consumerium buying signal]]'s positive choice information becomes a definite [[price premium]] factor, and the whole store will probably be able to charge more for providing such complete profiles of what the customer is buying.
    Because a customer moves past many such shelves rapidly, this is probably the worst possible point to ask them to use a [[worn device]], certainly not one that they must pull off a [[belt]] or out of a [[pocket]] to use, or which is not [[handsfree]].  For these reasons the [[headset]] is the best device for delivering any detailed information at this location.  This could be done by:
     
    *[[barcode]] or [[RFID]] swiping by a [[worn device]] on the wrist which gets the cached [[Consumerium buying signal]] and plays it back into the headset
    *[[in-store radio]] using [[cordless protocol]] and [[PCS base station handoff]] which triggers a given frequency when a barcode is scanned in the store, and puts a [[Consumerium buying signal]] comment in the queue to read.
    *[[cell phone]] callback with [[handsfree answer]]ing
    *[[SMS message]] received handsfree and read into the headset by the phone
     
    These would all work without taking one's hands off the product or [[shopping cart]], or one's eyes off the kids.
     
    The shelf, cart or basket, and the [[checkout counter]] are the only two guaranteed places in-store that the customer will encounter, so any [[Consumerium Service access]] should be optimized for these.  In [[friendly retail]] locations, e.g. the [[Big Carrot]] type store or [[local co-op]]s, it might be possible to augment the '''shelf''' itself, if the [[institutional buying criteria]] of that store are likely to closely match the [[individual buying criteria]] of the customer.  In that case, the [[Consumerium buying signal]]'s positive choice information becomes a definite [[price premium]] factor, and the whole store will probably be able to charge more for providing such complete profiles of what the customer is buying.

    Revision as of 23:05, 28 February 2004

    The retail shelf is where a customer first encounters the barcode and other aspects of the product label (like nutritional information and any standard label included on it like "kosher" or "dolphin free").

    Because a customer moves past many such shelves rapidly, this is probably the worst possible point to ask them to use a worn device, certainly not one that they must pull off a belt or out of a pocket to use, or which is not handsfree. For these reasons the headset is the best device for delivering any detailed information at this location. This could be done by:

    These would all work without taking one's hands off the product or shopping cart, or one's eyes off the kids.

    The shelf, cart or basket, and the checkout counter are the only two guaranteed places in-store that the customer will encounter, so any Consumerium Service access should be optimized for these. In friendly retail locations, e.g. the Big Carrot type store or local co-ops, it might be possible to augment the shelf itself, if the institutional buying criteria of that store are likely to closely match the individual buying criteria of the customer. In that case, the Consumerium buying signal's positive choice information becomes a definite price premium factor, and the whole store will probably be able to charge more for providing such complete profiles of what the customer is buying.