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Future product: Difference between revisions

73 bytes added ,  7 October 2003
removing trollishness. existing products are not future products. please don't ambiguate articles
(cases)
(removing trollishness. existing products are not future products. please don't ambiguate articles)
 
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'''Future product is a [[campaign]]able issue'''
'''Future product is a [[campaign]]able issue'''


There are three kinds of future products:
There are two kinds of future products:
#Ones that are known to be in development in some [[company]]
#Ones that are known to be in development in some [[company]]
#New product descriptions suggested/requested by any party
#New product descriptions suggested/requested by any party
#Existing products, especially craft or agricultural products, that are almost extinct, e.g. the kind that [[Slow Food]] tries to bring back into the market.


[[The Consumerium Exchange|Voting]] on future products is a very important feature in many ways. It has a good potential to make the economy perform more smoothly and efficiently and with less waste due to less obsolete products entering the marketplace.
[[The Consumerium Exchange|Voting]] on future products is a very important feature in many ways. It has a good potential to make the economy perform more smoothly and efficiently and with less waste due to less obsolete products entering the marketplace.


However, voting does not guarantee that the voter will buy.  Only actual money laid out in advance will do that.  Even investing in a company is not an agreement to buy the product, although it is a [[bet]] that someone will in fact buy it.  Allowing people to provisionally buy a product before it exists is a great way to ensure it actually is created, but does not always work.  Examples where it worked:  [[Slow Food]]'s reintroduction of native American wild turkey species, and pre-orders for the [[Quake]] game by [[Id Software]] which were enough to pay for the game development and a healthy [[profit margin]].  Examples where it didn't work:  [[GM]]'s advance commitment to buy one billion dollars worth of [[PCS base station handoff]] hardware from any vendor that produced it, since it would literally end any GM reliance on long distance carriers or probably ANY telephone carriers, since with this technology GM could be its own phone company.  The carriers, terrified of losing large corporate customers, suppressed the technology by boycotting any vendor that tried to meet the standard.  This has worked now for about eight years.
However, voting does not guarantee that the voter will buy.  Only actual money laid out in advance will do that.  Even investing in a company is not an agreement to buy the product, although it is a [[bet]] that someone will in fact buy it.  Allowing people to provisionally buy a product before it exists is a great way to ensure it actually is created, but does not always work.  Examples where it worked:  [[Slow Food]]'s reintroduction of native American wild turkey species, and pre-orders for the [[Quake]] game by [[Id Software]] which were enough to pay for the game development and a healthy [[profit margin]].  Examples where it didn't work:  [[GM]]'s advance commitment to buy one billion dollars worth of [[PCS base station handoff]] hardware from any vendor that produced it, since it would literally end any GM reliance on long distance carriers or probably ANY telephone carriers, since with this technology GM could be its own phone company.  The carriers, terrified of losing large corporate customers, suppressed the technology by boycotting any vendor that tried to meet the standard.  This has worked now for about eight years.
:Sure, but in an ideal world the composite of all campaigns on the future product should be equal to the campaigns on the released product if before the fact information was perfect. Well the world is not ideal so so much for that
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