Turn-based strategy game: Difference between revisions
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There have been views expressed that the [[faction]] scheme might be induced by playing too much Alpha Centauri, which has the "countries" defined as factions with colour coding for game play. If there is such a connection it will necessarily carry some of the fantasy world and it's inevitabilities to our world such as the "fact" that the [[ | There have been views expressed that the [[faction]] scheme might be induced by playing too much Alpha Centauri, which has the "countries" defined as factions with colour coding for game play. If there is such a connection it will necessarily carry some of the fantasy world and it's inevitabilities to our world such as the "fact" that the [[greens]] and [[yellows]] factions try to get rid of the other on sight (by warfare), because they have such opposing agendas. Also generally no one wants to border the [[blacks]] that some [[trolls]] claim as their colour because they are armed to the teeth and agressive. --[[User:Juxo|Juxo]] 10:56, 2 Sep 2004 (EEST) |
Revision as of 07:56, 2 September 2004
The turn-based strategy game is a very popular form of computer game and the one most similar to the original board game form. Examples are:
- Sid Meier's Civilization and its spinoff Sid Meier's Alpha Centauri
- chess
- go
There have been views expressed that the faction scheme might be induced by playing too much Alpha Centauri, which has the "countries" defined as factions with colour coding for game play. If there is such a connection it will necessarily carry some of the fantasy world and it's inevitabilities to our world such as the "fact" that the greens and yellows factions try to get rid of the other on sight (by warfare), because they have such opposing agendas. Also generally no one wants to border the blacks that some trolls claim as their colour because they are armed to the teeth and agressive. --Juxo 10:56, 2 Sep 2004 (EEST)