Twelve leverage points: Difference between revisions

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    *6. '''information flows''' (who does and does not have access to what kinds of information) - [[XML/DTD]], talk pages
    *6. '''information flows''' (who does and does not have access to what kinds of information) - [[XML/DTD]], talk pages
    *5. the '''rules of the system''' (incentives, punishment, constraints) (Mc Flurry stuff ?)
    *5. the '''rules of the system''' (incentives, punishment, constraints) (Mc Flurry stuff ?)
    *4. the '''power of [[w:self-organization]]''', e.g. of [[trolls]]
    *4. the '''power of [[w:self-organization]]''', e.g. of [[trolls]], [http://disinfopedia.org/wiki.phtml?title=little_tin_god_sysop little tin god sysop]
    *3. the '''goals of the system''', e.g. avoiding becoming [[w:Wikipedia]]
    *3. the '''goals of the system''', e.g. avoiding becoming [http://disinfopedia.org/wiki.phtml?title=Wikipedia Wikipedia]
    *2. the '''mindset''' out of which the goals, rules, feedback structure arise
    *2. the '''mindset''' out of which the goals, rules, feedback structure arise
    *1. the '''power to transcend paradigms''', change mental structure.
    *1. the '''power to transcend paradigms''', change mental structure.

    Latest revision as of 08:22, 14 May 2003

    w:Donella Meadows' twelve places to intervene in a system applied to Consumerium :

    • 12. numbers (subsidies, taxes, standards) - article lengths, numbers of links, number of editors
    • 11. The size of buffers relative to the flows
    • 10. material stocks and flows - server hardware, comfortable places to surf and type
    • 9. The length of delays, relative to the rate of system change
    • 8. regulating negative feedback loops - ?????
    • 7. driving positive feedback loops -
    • 6. information flows (who does and does not have access to what kinds of information) - XML/DTD, talk pages
    • 5. the rules of the system (incentives, punishment, constraints) (Mc Flurry stuff ?)
    • 4. the power of w:self-organization, e.g. of trolls, little tin god sysop
    • 3. the goals of the system, e.g. avoiding becoming Wikipedia
    • 2. the mindset out of which the goals, rules, feedback structure arise
    • 1. the power to transcend paradigms, change mental structure.