Friendly retail: Difference between revisions
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A '''friendly retail''' location is one that assists [[Consumerium Service access]] for its customers. There are potentially "very friendly" retailers who also install [[healthy buying infrastructure]] specifically to deliver the [[Consumerium buying signal]] reliably. These are expected to be few in number. | A '''friendly retail''' location is one that assists [[Consumerium Service access]] for its customers. There are potentially "very friendly" retailers who also install [[healthy buying infrastructure]] specifically to deliver the [[Consumerium buying signal]] reliably. These are expected to be few in number. | ||
Probably the [[GSM]] networks (say based on [[Python]] integration of [[worn device]]s with too much brains) are deployed as the [[pilot]] solution, but over time, simpler/dumber devices receive [[audio]] signals from large servers, and the entire solution becomes both [[eyesfree]] and [[handsfree]] for users, quite important at [[retail shelf]] and [[checkout counter]] where eyes and hands are usually busy. | Probably the [[GSM]] networks (say based on [[Python]] integration of [[worn device]]s with too much brains) are deployed as the [[pilot]] solution, but over time, simpler/dumber devices receive [[audio]] signals from large servers, and the entire solution becomes both [[eyesfree]] and [[handsfree]] for users, quite important at [[retail shelf]] and [[checkout counter]] where eyes and hands are usually busy. |
Revision as of 11:38, 11 April 2004
A friendly retail location is one that assists Consumerium Service access for its customers. There are potentially "very friendly" retailers who also install healthy buying infrastructure specifically to deliver the Consumerium buying signal reliably. These are expected to be few in number.
Probably the GSM networks (say based on Python integration of worn devices with too much brains) are deployed as the pilot solution, but over time, simpler/dumber devices receive audio signals from large servers, and the entire solution becomes both eyesfree and handsfree for users, quite important at retail shelf and checkout counter where eyes and hands are usually busy.