Voting: Difference between revisions

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    Consumerium has the opposite system where '''voting''' is '''open''' though '''anonymized''' for consumer comfort and security and vote '''counting''' is up-to-'''personal and [[#The trick is in the counting|closed]]''' which is possible because there is '''no requirement to reach a consensus''' like there is when electing elected representatives of the people in democratic elections.
    Consumerium has the opposite system where '''voting''' is '''open''' though '''anonymized''' for consumer comfort and security and vote '''counting''' is up-to-'''personal and [[#The trick is in the counting|closed]]''' which is possible because there is '''no requirement to reach a consensus''' like there is when electing elected representatives of the people in democratic elections.


    Everybody will be able to see what everybody voted but not know which votes were cast by whom. It would enrich the Consumium social media game experience to be able to share sub-sets of your votes with your friends or even publish some sets of your votes for all to see. Forming teams and factions that draw and aggregate from team/faction members' votes sub-sets seems a likely feature.
    Everybody will be able to see what everybody voted but not know which votes were cast by whom. This way we can protect the voters privacy while maintaining resilience to information warfare. It would enrich the Consumium social media game experience to be able to share sub-sets of your votes with your friends or even publish some sets of your votes for all to see. Forming teams and factions that draw and aggregate from team/faction members' votes sub-sets seems a likely feature.


    ==What one can vote?==
    ==What one can vote?==

    Revision as of 11:15, 20 October 2012

    Voting refers to any system of making multiple choice collectively - it is typically used in elections to form a government which must make binding decisions that affect everyone, or elect a board (or sometimes even the management) of an enterprise.

    In democratic elections the voting is closed and the vote counting is open.

    Consumerium has the opposite system where voting is open though anonymized for consumer comfort and security and vote counting is up-to-personal and closed which is possible because there is no requirement to reach a consensus like there is when electing elected representatives of the people in democratic elections.

    Everybody will be able to see what everybody voted but not know which votes were cast by whom. This way we can protect the voters privacy while maintaining resilience to information warfare. It would enrich the Consumium social media game experience to be able to share sub-sets of your votes with your friends or even publish some sets of your votes for all to see. Forming teams and factions that draw and aggregate from team/faction members' votes sub-sets seems a likely feature.

    What one can vote?

    Direct votes are:

    +2 Recommends Company X
    +1 Supports Company X
    +1Tries to support Company X
    0is neutral about or 00 (+1 and -1)Levers [must find better word] or 0000 (+2 and -2)Levers heavily
    -1Tries to avoid Company X
    -1 </tdAvoids Company X
    -2 Boycotts Company X


    All 0's move/lever the result towards50% positive.



    What things can you vote on?

    Everybody may vote on any thing (it should be somehow related to production, trading or shopping), or but only the following will be tallied Companies, Brands, Products, Product groups, Category:Countries and Areas. If Votes overlap or conflict, the first or last vote encountered will be counted. This is yet to be decided.


    The trick is in the counting

    So by closed and tuneable counting we mean that you can ( if you wish to ) have a personalized vote counting result because no consensus outcome is required.

    The most simple way to achieve a vote counting result that is customized is to use automatic amplification, a one-check-box-solution, which is to say that the people who voted similar to you get more voting power ( say +30% ) ( amplification ) and those who voted conflicting with your votes get less ( dampening ) ( say -30% )

    With the open voting, tuneable counting we are making sure that we have the highest resiliency to information warfare . Every time a skewing effort ( usually by paid trolls ) is detected proper counter measures ( parametrization of the vote counting ) can be formulated and distributed. The loss in this set-up is exposure to consumption pattern profiling for those who vote ( then again this happens in twitter and facebook too if you talk / like about your consumption habits ).

    As in all highly-political wikis we expect a paid trolls vs. unpaid trolls situation. We are also optimist and hope that a healthy dynamic equilibrium(s) will form. :D :D


    Voting result for Company X

    Vote average on -2≤x≤2 scale normalized to 100%:

    Result Scale 1
    0 ≤ x <40% positive on Company X (Red) 40 ≤ x ≤ 60% (Yellow) 60 < x ≤ 100%

    What's the ratio of 0's compared to all votes (percentage)

    Other possible words to refer to this metric. These include:

    • Levering towards 50% positive (bad. reference to leverage)
    • Middlage/Middling (middlage is propably better, pronounced french way)
    • Quasi-disputedness (maybe, maybe not)
    • Neutralifying (maybe, maybe not)
    • It's trollage again! All your 2 cows immediemente!

    This metric is an Average (scale may have to be adjusted later when we can get info on what levels voting 0's settle into)

    60 ≤ x ≤ 100% of votes are 0'sNotice the range here is 40% wide
    45 ≤ x < 60% of votes are 0's
    30 ≤ x < 45% of votes are 0's
    15 ≤ x < 30% of votes are 0's
    0 ≤ x < 15% of votes are 0's