Twelve leverage points: Difference between revisions

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*8. '''regulating negative feedback loops''' - ?????
*8. '''regulating negative feedback loops''' - ?????
*7. '''driving positive feedback loops''' -  
*7. '''driving positive feedback loops''' -  
*6. '''information flows''' (who does and does not have access to what kinds of information) - [[m:person DTD]], [[m:spacetime DTD]], [[m:Special:Recentchanges]], talk pages
*6. '''information flows''' (who does and does not have access to what kinds of information) - [[XML/DTD]], talk pages
*5. the '''rules of the system''' (incentives, punishment, constraints) (Mc Flurry stuff ?)
*5. the '''rules of the system''' (incentives, punishment, constraints) (Mc Flurry stuff ?)
*4. the '''power of [[w:self-organization]]''', e.g. of [[trolls]]
*4. the '''power of [[w:self-organization]]''', e.g. of [[trolls]], [http://disinfopedia.org/wiki.phtml?title=little_tin_god_sysop little tin god sysop]
*3. the '''goals of the system''', e.g. avoiding becoming [[w:Wikipedia]]
*3. the '''goals of the system''', e.g. avoiding becoming [http://disinfopedia.org/wiki.phtml?title=Wikipedia Wikipedia]
*2. the '''mindset''' out of which the goals, rules, feedback structure arise
*2. the '''mindset''' out of which the goals, rules, feedback structure arise
*1. the '''power to transcend paradigms''', change mental structure.
*1. the '''power to transcend paradigms''', change mental structure.

Latest revision as of 08:22, 14 May 2003

w:Donella Meadows' twelve places to intervene in a system applied to Consumerium :

  • 12. numbers (subsidies, taxes, standards) - article lengths, numbers of links, number of editors
  • 11. The size of buffers relative to the flows
  • 10. material stocks and flows - server hardware, comfortable places to surf and type
  • 9. The length of delays, relative to the rate of system change
  • 8. regulating negative feedback loops - ?????
  • 7. driving positive feedback loops -
  • 6. information flows (who does and does not have access to what kinds of information) - XML/DTD, talk pages
  • 5. the rules of the system (incentives, punishment, constraints) (Mc Flurry stuff ?)
  • 4. the power of w:self-organization, e.g. of trolls, little tin god sysop
  • 3. the goals of the system, e.g. avoiding becoming Wikipedia
  • 2. the mindset out of which the goals, rules, feedback structure arise
  • 1. the power to transcend paradigms, change mental structure.