Future of media: Difference between revisions

13 bytes added ,  18 August 2005
m
{{TFD}}
No edit summary
 
m ({{TFD}})
 
Line 1: Line 1:
{{TFD}}
[http://www.buzzmachine.com/archives/2004_04_25.html#006915 an IBM report on] the '''future of media''' claims that:
[http://www.buzzmachine.com/archives/2004_04_25.html#006915 an IBM report on] the '''future of media''' claims that:


:An increasing segment of consumers will be able to compile, program, edit, create and share content; as a result, they will gain more control and become more immersed in media experiences.  
:An increasing segment of consumers will be able to compile, program, edit, create and share content; as a result, they will gain more control and become more immersed in media experiences.  


:The future will see more open, reciprocal relationships and more ways to interact and customize at every point of the media value loop among brands, creators, suppliers, distributors, delivery systems, customers and �experiencers� of media content.
:The future will see more open, reciprocal relationships and more ways to interact and customize at every point of the media value loop among brands, creators, suppliers, distributors, delivery systems, customers and �experiencers� of media content.


:Consumers will be able to compile, edit, produce, create and broadcast complex content and manipulate huge files from the comfort of their homes and personal budgets. The battle for human attention will remain pitched: innovations will continue to cascade rapidly to market. The glut of choices, channels, brands, traditional media and archival content must now compete with customers� and consumers� new enthusiasms for interactive media, on demand scheduling and publishing, and steadily increasing thirst for the rich, interactive experiences digital technologies make possible.
:Consumers will be able to compile, edit, produce, create and broadcast complex content and manipulate huge files from the comfort of their homes and personal budgets. The battle for human attention will remain pitched: innovations will continue to cascade rapidly to market. The glut of choices, channels, brands, traditional media and archival content must now compete with customers� and consumers� new enthusiasms for interactive media, on demand scheduling and publishing, and steadily increasing thirst for the rich, interactive experiences digital technologies make possible.


:The horizontal axis shows trends in the experience of media consumption, moving from the traditional media-directed system to the open, immersive environment of the future. Media companies must interact with the �hot� new combinations of technology, devices and behaviors that will be unpredictably driven by open markets and a determined sense of user entitlement.
:The horizontal axis shows trends in the experience of media consumption, moving from the traditional media-directed system to the open, immersive environment of the future. Media companies must interact with the �hot� new combinations of technology, devices and behaviors that will be unpredictably driven by open markets and a determined sense of user entitlement.


[[Trolls]] already engage in this "battle for human attention" and so will lead this revolution, and ensure that the [[world tree]] is respected all the while.
[[Trolls]] already engage in this "battle for human attention" and so will lead this revolution, and ensure that the [[world tree]] is respected all the while.
9,842

edits