Twelve leverage points: Difference between revisions

    From Consumerium development wiki R&D Wiki
    (just the frame)
     
    mNo edit summary
    Line 1: Line 1:
    [[en:Donella Meadows]]' '''[[en:Donella Meadows' twelve leverage points to intervene in a system|twelve places to intervene in a system]]''' applied to Wikipedia:
    [[w:Donella Meadows]]' '''[[w:Donella Meadows' twelve leverage points to intervene in a system|twelve places to intervene in a system]]''' applied to [[Consumerium]] :


    *12. '''numbers (subsidies, taxes, standards)''' - article lengths, numbers of links, number of [[editor]]s
    *12. '''numbers (subsidies, taxes, standards)''' - article lengths, numbers of links, number of [[editor]]s
    Line 8: Line 8:
    *7. '''driving positive feedback loops''' -  
    *7. '''driving positive feedback loops''' -  
    *6. '''information flows''' (who does and does not have access to what kinds of information) - [[m:person DTD]], [[m:spacetime DTD]], [[m:Special:Recentchanges]], talk pages
    *6. '''information flows''' (who does and does not have access to what kinds of information) - [[m:person DTD]], [[m:spacetime DTD]], [[m:Special:Recentchanges]], talk pages
    *5. the '''rules of the system'''  
    *5. the '''rules of the system''' (incentives, punishment, constraints) (Mc Flurry stuff ?)
    *4. the '''power of [[en:self-organization]]''', e.g. of [[trolls]]
    *4. the '''power of [[w:self-organization]]''', e.g. of [[trolls]]
    *3. the '''goals of the system''', e.g. avoiding becoming [[Wikipedia]]
    *3. the '''goals of the system''', e.g. avoiding becoming [[w:Wikipedia]]
    *2. the '''mindset''' out of which the goals, rules, feedback structure arise
    *2. the '''mindset''' out of which the goals, rules, feedback structure arise
    *1. the '''power to transcend paradigms''', change mental structure.
    *1. the '''power to transcend paradigms''', change mental structure.

    Revision as of 04:31, 14 May 2003

    w:Donella Meadows' twelve places to intervene in a system applied to Consumerium :

    • 12. numbers (subsidies, taxes, standards) - article lengths, numbers of links, number of editors
    • 11. The size of buffers relative to the flows
    • 10. material stocks and flows - server hardware, comfortable places to surf and type
    • 9. The length of delays, relative to the rate of system change
    • 8. regulating negative feedback loops - ?????
    • 7. driving positive feedback loops -
    • 6. information flows (who does and does not have access to what kinds of information) - m:person DTD, m:spacetime DTD, m:Special:Recentchanges, talk pages
    • 5. the rules of the system (incentives, punishment, constraints) (Mc Flurry stuff ?)
    • 4. the power of w:self-organization, e.g. of trolls
    • 3. the goals of the system, e.g. avoiding becoming w:Wikipedia
    • 2. the mindset out of which the goals, rules, feedback structure arise
    • 1. the power to transcend paradigms, change mental structure.