Guild: Difference between revisions

    No edit summary
     
    (guilds don't usually have a monopoly, they usually have very strong influence and lots of instructional capital which they actively control and improve)
     
    Line 1: Line 1:
    A '''guild''' enforces a monopoly over particular type of skilled labour.  
    A '''guild''' is a mutual support society of entrepreneurs who are skilled [[trades]]people.  They have existed in almost every society, historically to train [[apprentice]]s and regulate the entry of competitors into a new field.


    See [[w:guild]]
    A guild, like a [[consultant]] or [[faction]] or [[union]], brings certain pre-defined [[ISO 9000]]-like job description templates into new projects, and so can much simplify the creation of a [[service model]].
     
    A guild may also enforce various levels of restriction over particular type of skilled labour in some context.  This can sometimes amount to a [[monopoly]].  In the modern world, guilds mostly retain power in fields where there is a very strong reliance on some specific [[infrastructural capital]].  For instance, there is a strong Screen Writers Guild, and it retains its power largely because there are a limited number of movie screens in the developed nations whose activities are easily monitored and monopolized.
     
    [[Free software]] also amounts to a kind of guild built around a common [[software license]] and its [[viral license]] and [[required reintegration]].  See [[bad copy problem]] for some of the issues that have arisen in that context.
     
    See [[w:guild]] for more details.
     
    Some guild or guild-like provisions for [[instructional capital]] management may have to be applied to achieve good distributed [[Consumerium maintenance]].  [[Distributed Consumerium]] probably can't evolve without some group of people strongly committed to breaking down [[Central Services]] into some globally distributable [[trades]] that people in [[developing nations]] can do for themselves.