Worn device: Difference between revisions
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*[[walkman]] (always with a [[headset]]) | *[[walkman]] (always with a [[headset]]) | ||
*[[cell phone]] (often with a [[headset]]) | *[[cell phone]] (often with a [[headset]]) | ||
*[[cordless phone]] (in some environments supporting [[PCS | *[[cordless phone]] (in some environments supporting [[PCS]] or other [[cordless protocol]], the [[headset]] is worn on the head or handset on wrist or belt - the [[base station]] is fixed in place in the environment and might support [[base station handoff]] which allows multiple carriers to cooperate to carry the same signal) | ||
The term '''mobile device''' is often used to mean higher-tech worn devices, but there is no real difference in form factor, except that a mobile device is probably more likely to have a [[display]] screen capable of displaying more than one line, or an [[IP number]], whereas most of the above don't. It is also more likely to have a bad user interface, contain [[tantallum]], and need to use both your eyes and both hands to make use of. The more [[Consumerium Services]] can be deployed without these inconveniences, the more likely they will work. | The term '''mobile device''' is often used to mean higher-tech worn devices, but there is no real difference in form factor, except that a mobile device is probably more likely to have a [[display]] screen capable of displaying more than one line, or an [[IP number]], whereas most of the above don't. It is also more likely to have a bad user interface, contain [[tantallum]], and need to use both your eyes and both hands to make use of. The more [[Consumerium Services]] can be deployed without these inconveniences, the more likely they will work. | ||
The [[Consumerium buying signal]] will often be received by such a worn device. Although it would ideally be available at the [[checkout counter]] or [[retail shelf]] or some [[kiosk]] in between (inside the retail location), it seems unlikely that this would be available for [[pilot]] or early phases, or in hostile retailers who wish to keep selling [[red-light product]]s without harassment. Accordingly the worn device will have to be supported regardless, and since it serves so many other purposes in the [[healthy signal infrastructure]] it seems wise to assume that the [[healthy buying infrastructure]] will primarily rely on these devices, and not on any in-store deployment of specialized devices (which probably will be deployed only by those who specialized in [[green light]] products anyway, and wish to convince buyers that they are in fact much better than the alternatives not recommended). | The [[Consumerium buying signal]] will often be received by such a worn device. Although it would ideally be available at the [[checkout counter]] or [[retail shelf]] or some [[kiosk]] in between (inside the retail location), it seems unlikely that this would be available for [[pilot]] or early phases, or in hostile retailers who wish to keep selling [[red-light product]]s without harassment. Accordingly the worn device will have to be supported regardless, and since it serves so many other purposes in the [[healthy signal infrastructure]] it seems wise to assume that the [[healthy buying infrastructure]] will primarily rely on these devices, and not on any in-store deployment of specialized devices (which probably will be deployed only by those who specialized in [[green light]] products anyway, and wish to convince buyers that they are in fact much better than the alternatives not recommended). |
Revision as of 02:13, 24 February 2004
A worn device is one that is ubiquitous and on the body all the time. Examples include:
- wristwatch
- ring
- wallet
- pager
- walkman (always with a headset)
- cell phone (often with a headset)
- cordless phone (in some environments supporting PCS or other cordless protocol, the headset is worn on the head or handset on wrist or belt - the base station is fixed in place in the environment and might support base station handoff which allows multiple carriers to cooperate to carry the same signal)
The term mobile device is often used to mean higher-tech worn devices, but there is no real difference in form factor, except that a mobile device is probably more likely to have a display screen capable of displaying more than one line, or an IP number, whereas most of the above don't. It is also more likely to have a bad user interface, contain tantallum, and need to use both your eyes and both hands to make use of. The more Consumerium Services can be deployed without these inconveniences, the more likely they will work.
The Consumerium buying signal will often be received by such a worn device. Although it would ideally be available at the checkout counter or retail shelf or some kiosk in between (inside the retail location), it seems unlikely that this would be available for pilot or early phases, or in hostile retailers who wish to keep selling red-light products without harassment. Accordingly the worn device will have to be supported regardless, and since it serves so many other purposes in the healthy signal infrastructure it seems wise to assume that the healthy buying infrastructure will primarily rely on these devices, and not on any in-store deployment of specialized devices (which probably will be deployed only by those who specialized in green light products anyway, and wish to convince buyers that they are in fact much better than the alternatives not recommended).