Consumerium Services: Difference between revisions
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From the consumption perspective Consumerium is about enabling a shift from affective buying behaviour based on illusions to affective buying behaviour based on [[features|information]] on the social and environmental impacts of the production and naturally the perceived quality of the product. | From the consumption perspective Consumerium is about enabling a shift from affective buying behaviour based on illusions to affective buying behaviour based on [[features|information]] on the social and environmental impacts of the production and naturally the perceived quality of the product. | ||
== Back end == | |||
Credibility of the information is critical. For maximum fairness and feedback, | Credibility of the information is critical. For maximum fairness and feedback, | ||
Consumerium will rely on [[opinion wiki]] comments compiled by software using a [[wikitext standard]]. [[Semantic link]] standards may be required also. | Consumerium will rely on [[content wiki]] and [[opinion wiki]] comments compiled by software using a [[wikitext standard]]. [[Semantic link]] standards may be required also. | ||
We hope to achieve this by building two, consumer accessible, complementary facilities: | We hope to achieve this by building two, consumer accessible, complementary facilities: | ||
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*[[The Consumerium Exchange]] or [[Opinion Wiki|The Opinion Wiki]] - Where strictly formed datastructures are used to record, archive and enable the aggregation of information on the popularity of different '''opinions''', mostly in the form of competing [[campaign]]s on issues related to production and consumption. The Consumerium Exchange is very rigid internally, but the view it provides to consumers and producers alike is very fluid and based on ones '''subjective preferences'''. | *[[The Consumerium Exchange]] or [[Opinion Wiki|The Opinion Wiki]] - Where strictly formed datastructures are used to record, archive and enable the aggregation of information on the popularity of different '''opinions''', mostly in the form of competing [[campaign]]s on issues related to production and consumption. The Consumerium Exchange is very rigid internally, but the view it provides to consumers and producers alike is very fluid and based on ones '''subjective preferences'''. | ||
== Front end == | |||
However it is compiled, advice will probably be seen by the [[end user]] as a [[red light|red]]/[[yellow light|yellow]]/[[green light]] traffic-type signal, or as a [[score]] easily translated into a [[price premium]], or as a note in [[Simple English]] about issues with, or merits of, the product. | However it is compiled, advice will probably be seen by the [[end user]] as a [[red light|red]]/[[yellow light|yellow]]/[[green light]] traffic-type signal, or as a [[score]] easily translated into a [[price premium]], or as a note in [[Simple English]] about issues with, or merits of, the product. | ||
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Both of these facilities will be accessible through the Internet, but we hope to work together with the retailers of the world, who seek an competitive advantage by providing a better shopping experience for their clients, to bring access to the '''shelf front''' via [[short-range wireless]] connections, likely [[Bluetooth]]. | Both of these facilities will be accessible through the Internet, but we hope to work together with the retailers of the world, who seek an competitive advantage by providing a better shopping experience for their clients, to bring access to the '''shelf front''' via [[short-range wireless]] connections, likely [[Bluetooth]]. | ||
All solutions are a tradeoff - "Bluetooth" is not "zero cost". It costs money to buy hardware | All solutions are a tradeoff - "Bluetooth" is not "zero cost". It costs money to buy hardware. Also wireless services usually cost money. The cost of providing services over bluetooth depends quite much on the possible development of server capabilities in consumer grade devices so that even in a [[Point-of-Sale]] where the store doesn't offer online service, one could get access to an offline copy if someone around has made one available. Also talking with people should be possible. The cheapest devices to do this would certainly not be Bluetooth but dumber analog FM or other RF devices. Don't "Require" hardware that isn't required. | ||
[[Bluetooth]] is important to many [[essential projects]] in mobility because it allows ''anonymous'' (from v1.2 on) and ''secure'' access to information resources in close physical range. | [[Bluetooth]] is important to many [[essential projects]] in mobility because it allows ''anonymous'' (from v1.2 on) and ''secure'' access to information resources in close physical range. We must strive to protect the [[consumer]] as a human from things like [[company]], corporation, advertisement agency or digital algorithms made by any of the previous or whatever other [[no body]]. An example of no-protection are the frequent shopper cards that offer some extra price reductions that many companies currently like to dispense . These cards are often used to collect statistical data on the behavioral psychology of shoppers which can then be used for marketing, shop design and pricing decisions | ||
Release of advice is keyed to [[bar code]]s, and may rely on frequently updated data embedded in hand-held devices, and/or dynamic retrieval via [[short-range wireless]] to the shelf front. | Release of advice is keyed to [[bar code]]s, and may rely on frequently updated data embedded in hand-held devices, and/or dynamic retrieval via [[short-range wireless]] to the shelf front. | ||
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Where possible, reasons for making buying decisions, or refusing a certain product, will go as [[feedback]] to the [[producer]]s. This gives them the maximum chance to respond, and gets them further involved in alternative ways to organize production, like [[Slow Food]] or other [[sustainable agriculture]] for food producers. Where the issue is the waste generated by a product, they may actually find alternative [[product stewardship]] methods via our wikis and advocacy system. This will assist in creating effective [[industrial ecology]]. | Where possible, reasons for making buying decisions, or refusing a certain product, will go as [[feedback]] to the [[producer]]s. This gives them the maximum chance to respond, and gets them further involved in alternative ways to organize production, like [[Slow Food]] or other [[sustainable agriculture]] for food producers. Where the issue is the waste generated by a product, they may actually find alternative [[product stewardship]] methods via our wikis and advocacy system. This will assist in creating effective [[industrial ecology]]. | ||
== Integration and optimization and accounting == | |||
This better integration of all that is known about production processes and waste disposal will enhance the consumer experience, advance product development and keep this planet as hospitable as possible for human and other natural life. To be sure of this, we employ the best thinking about economics: | This better integration of all that is known about production processes, [[recycling]] and [[waste disposal]] will enhance the consumer experience, advance product development and keep this planet as hospitable as possible for human and other natural life. To be sure of this, we employ the best thinking about economics: | ||
Our [[styles of capital]] analysis helps to be perfectly clear about what produces what, and what interferes with what produces what, on Earth and in our human economy, which is just an add-on to [[nature's services]] to humans. | Our [[styles of capital]] analysis helps to be perfectly clear about what produces what, and what interferes with what produces what, on Earth and in our human economy, which is just an add-on to [[nature's services]] to humans. | ||
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This is the largest scale on which we can change affective behaviour globally. | This is the largest scale on which we can change affective behaviour globally. | ||
== What you can do to help improve the services == | |||
Please add your own conception of what is possible to [[best cases]], and what is appealing and inspiring but (in your own view) impossible to [[visions]]. By keeping track of both, we will eventually figure out who believes in what, and who is willing to work towards what, and better refine our overall goals. | Please add your own conception of what is possible to [[best cases]], and what is appealing and inspiring but (in your own view) impossible to [[visions]]. By keeping track of both, we will eventually figure out who believes in what, and who is willing to work towards what, and better refine our overall goals. |
Revision as of 00:14, 22 November 2003
Consumerium Services (our Visions and Best cases as summarized on the Main Page).
From the consumption perspective Consumerium is about enabling a shift from affective buying behaviour based on illusions to affective buying behaviour based on information on the social and environmental impacts of the production and naturally the perceived quality of the product.
Back end
Credibility of the information is critical. For maximum fairness and feedback, Consumerium will rely on content wiki and opinion wiki comments compiled by software using a wikitext standard. Semantic link standards may be required also.
We hope to achieve this by building two, consumer accessible, complementary facilities:
- The Content Wiki where we hope people will build an abundance of neutral information about products and their production processes and all involved factors. The integrity of this information will be negotiated and upheld by peer review in a similar manner as in Wikipedia, The Free Encyclopedia and furthermore by maintaining a backend data storage called The Consumerium Vault which mostly validates the existance or non-existance of things the articles in The Content Wiki claim to refer to. The goal of the Content Wiki is to be objective.
- The Consumerium Exchange or The Opinion Wiki - Where strictly formed datastructures are used to record, archive and enable the aggregation of information on the popularity of different opinions, mostly in the form of competing campaigns on issues related to production and consumption. The Consumerium Exchange is very rigid internally, but the view it provides to consumers and producers alike is very fluid and based on ones subjective preferences.
Front end
However it is compiled, advice will probably be seen by the end user as a red/yellow/green light traffic-type signal, or as a score easily translated into a price premium, or as a note in Simple English about issues with, or merits of, the product.
Both of these facilities will be accessible through the Internet, but we hope to work together with the retailers of the world, who seek an competitive advantage by providing a better shopping experience for their clients, to bring access to the shelf front via short-range wireless connections, likely Bluetooth.
All solutions are a tradeoff - "Bluetooth" is not "zero cost". It costs money to buy hardware. Also wireless services usually cost money. The cost of providing services over bluetooth depends quite much on the possible development of server capabilities in consumer grade devices so that even in a Point-of-Sale where the store doesn't offer online service, one could get access to an offline copy if someone around has made one available. Also talking with people should be possible. The cheapest devices to do this would certainly not be Bluetooth but dumber analog FM or other RF devices. Don't "Require" hardware that isn't required.
Bluetooth is important to many essential projects in mobility because it allows anonymous (from v1.2 on) and secure access to information resources in close physical range. We must strive to protect the consumer as a human from things like company, corporation, advertisement agency or digital algorithms made by any of the previous or whatever other no body. An example of no-protection are the frequent shopper cards that offer some extra price reductions that many companies currently like to dispense . These cards are often used to collect statistical data on the behavioral psychology of shoppers which can then be used for marketing, shop design and pricing decisions
Release of advice is keyed to bar codes, and may rely on frequently updated data embedded in hand-held devices, and/or dynamic retrieval via short-range wireless to the shelf front.
Where possible, reasons for making buying decisions, or refusing a certain product, will go as feedback to the producers. This gives them the maximum chance to respond, and gets them further involved in alternative ways to organize production, like Slow Food or other sustainable agriculture for food producers. Where the issue is the waste generated by a product, they may actually find alternative product stewardship methods via our wikis and advocacy system. This will assist in creating effective industrial ecology.
Integration and optimization and accounting
This better integration of all that is known about production processes, recycling and waste disposal will enhance the consumer experience, advance product development and keep this planet as hospitable as possible for human and other natural life. To be sure of this, we employ the best thinking about economics:
Our styles of capital analysis helps to be perfectly clear about what produces what, and what interferes with what produces what, on Earth and in our human economy, which is just an add-on to nature's services to humans.
By encouraging disclosure of all styles of capital involved, starting with the natural capital (ecoregions where natural resources are extracted, and say the atmosphere where greenhouse gas from production accumulates) we hope to participate in and encourage some accounting reform: changes to the way people measure value and what is valuable.
This is the largest scale on which we can change affective behaviour globally.
What you can do to help improve the services
Please add your own conception of what is possible to best cases, and what is appealing and inspiring but (in your own view) impossible to visions. By keeping track of both, we will eventually figure out who believes in what, and who is willing to work towards what, and better refine our overall goals.
For operational reasons we also track threats and worst cases so as to spot potential legal or integrity problems in the Consumerium Services. By doing this early and publicly, we will end up with a less vulnerable system.
Finally, Consumerium User Stories describe fictional incidents of real users and companies changing their affective buying behaviour for everyone's good. Some of them also focus on attempts to interfere or corrupt or control Consumerium, and how they succeed in corrupting it, or are fought off. With a combination of "good" and "bad" stories emphasizing "features" and "exploits" and the impact of "bugs" in the system, we can find the right terms in which to describe all the above, and the best introduction for developers and designers.
Such use of story fragments is quite common in software development now.