Consumerium Services: Difference between revisions

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separate external/visible vs. internal/back-end in summary, expand analysis to include bootstrapping/purchasing-infrastructure issue
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(separate external/visible vs. internal/back-end in summary, expand analysis to include bootstrapping/purchasing-infrastructure issue)
 
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'''Consumerium Services''' (our [[Visions]] and [[Best cases]] as summarized on the [[Main Page]]).
'''''Consumerium Services''' article overlaps with '''[[Features]]'''. These articles have different breakdown of what it is we are basically working to provide.''


From the consumption perspective Consumerium is about enabling a shift from affective buying behaviour based on illusions to affective buying behaviour based on [[features|information]] on the social and environmental impacts of the production and naturally the perceived quality of the product.
== summary ==
 
Here's a summary of anticipated '''Consumerium Services''':
 
:Ideally, the Consumerium [[Signal Wiki]] would affect institutional and wholesale buyers at various times.  [[Consumerium Service access]] could take place for instance at the point of decision about wholesale supply, or the setting of [[institutional buying criteria]].  But this is disciplined by the knowledge that end users will have similar access and be able to judge the intermediary or institution by their [[individual buying criteria]].  ''See for example the [[Big Carrot]] example.''  For those that have such criteria that are not likely to be fully expressed already on the [[retail shelf]]:
 
:The [[Consumerium buying signal]] will most likely be seen by the [[end user]] as a [[red light|red]]/[[yellow light|yellow]]/[[green light]] traffic-type signal, or as a [[score]] easily translated into a [[price premium]], or as a note in [[Simple English]] about issues with, or merits of, the product.  Release of this advice is keyed to [[bar code]]s or [[RFID]]s or [[NFC]]s (collectively, [[ID tag]]s.  It may occur at [[retail shelf]] or [[checkout counter]] where the labels are most commonly referenced.
 
These rely on internal structures of some complexity:
 
:There are several ways to connect back to front end:  we may rely on frequently updated data embedded in hand-held devices, and/or dynamic retrieval via [[short-range wireless]] to the shelf front.  Where possible, reasons for making buying decisions, or refusing a certain product, will go as [[feedback]] to the [[producer]]s. 
 
:Our back end relies on [[Research Wiki]] comments compiled by software using a [[wikitext standard]].  [[Consumerium Service access]] where web use is convenient may well include direct [[research edit]]ing, not just access to signals.  ''See [[ConsuML]] and [[Consumerium:intermediate page format]] for more on this.  [[Semantic link]] standards may be required also.  To work out the conventions and issues involved, we are working through a [[development wiki]] which presently also performs the research functions (but not signals, we offer no buying advice here, yet).''
 
''This is that wiki.  We invite you to participate by editing proposals and discussions below.  Any page can be edited by anyone, or restored to a previous state by anyone, which is the convention we assume will also apply in operation.''
 
== Analysis ==
 
From the consumption perspective Consumerium is about enabling a shift from affective buying behaviour based on illusions (e.g. from [[advertising]]) to affective buying behaviour based on [[features|information]] on the social and environmental impacts of the production and naturally the perceived quality of the product.
 
Since this is mostly subjective, or assumed subjective in a market economy, the major focus of analysis is the tension between [[institutional buying criteria]] and [[individual buying criteria]].  This tension drives the system, as the individuals pressure the institution to anticipate their detailed needs.  There are further tensions between the [[society]] and the [[planet]] that host all activities involved in achieving the [[comprehensive outcome]] of any one purchase.
 
A [[healthy signal infrastructure]] is the ideal foundation for delivery of the signals about this tension.  However, it too must be purchased piece by piece, and integrated.  And there are [[moral purchasing]] choices here too, for instance, to avoid using [[tantallum]] in the [[infrastructural capital]] required to use the system, to adhere to a [[DC power standard]] to reduce transformers and use of [[power grid]]s, to [[cut energy use]] and [[e-waste]] as much as possible;  Also to encourage perhaps use of open, lower-attention overhead tools like [[Python]] (11 lines of Python can replace 1000 of C++, and our [[Consumerium:developer]]s have [[better things to do than coding]] anyway).
 
So a degree of healthy buying is necessary in order to increase the credibility of the buying process, and to [[bootstrap services]] into global use:
 
== Infrastructure ==
 
The [[infrastructural capital]] for this [[healthy buying infrastructure]] will hopefully not be deployed or funded by or for '''Consumerium Services''' alone.
 
It should be part of a more general strategy to deploy [[healthy signal infrastructure]] suitable to support many and related [[essential projects]].
 
The most basic '''Services''' are the [[Central Services]] we require for [[Consumerium maintenance]], starting in [[developed nation]]s.  Eventually we will need a [[Distributed Consumerium]] that even [[developing nation]]s can set up and run and fix for themselves, without any input from Northern Trolls.


== Back end ==
== Back end ==


Credibility of the information is critical.  For maximum fairness and feedback,
Credibility of the information at [[point of sale]], the [[retail shelf]], is critical.  For maximum fairness and feedback,
Consumerium will rely on [[content wiki]]  and [[opinion wiki]] comments compiled by software using a [[wikitext standard]].  [[Semantic link]] standards may be required also.
Consumerium will rely on [[content wiki]]  and [[opinion wiki]] comments compiled by software using a [[wikitext standard]].  [[Semantic link]] standards may be required also.


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Both of these facilities will be accessible through the Internet, but we hope to work together with the retailers of the world, who seek an competitive advantage by providing a better shopping experience for their clients, to bring access to the '''shelf front''' via [[short-range wireless]] connections, likely [[Bluetooth]].
Both of these facilities will be accessible through the Internet, but we hope to work together with the retailers of the world, who seek an competitive advantage by providing a better shopping experience for their clients, to bring access to the '''shelf front''' via [[short-range wireless]] connections, likely [[Bluetooth]].


All solutions are a tradeoff - "Bluetooth" is not "zero cost".  It costs money to buy hardware. Also wireless services usually cost money. The cost of providing services over bluetooth depends quite much on the possible development of server capabilities in consumer grade devices so that even in a [[Point-of-Sale]] where the store doesn't offer online service, one could get access to an offline copy if someone around has made one available. Also talking with people should be possible.  The cheapest devices to do this would certainly not be Bluetooth but dumber analog FM or other RF devices.  Don't "Require" hardware that isn't required.
All solutions are a tradeoff - "Bluetooth" is not "zero cost".  It costs money to buy hardware. Also wireless services usually cost money. The cost of providing services over bluetooth depends quite much on the possible development of [[server]] capabilities in consumer grade [[mobile device]]s so that even in a [[Point-of-Sale]] where the store doesn't offer online service or [[chat net]] access, one could get access to an offline copy if someone around has made one available. Also talking with people should be possible.  The cheapest devices to do this would certainly not be Bluetooth but dumber analog FM or other RF devices.  Don't "Require" hardware that isn't required.  This is part of any [[healthy signal infrastructure]] anyway, and may support local [[community radio]] when it isn't sending [[Consumerium buying signal]]s.


[[Bluetooth]] is important to many [[essential projects]] in mobility because it allows ''anonymous'' (from v1.2 on) and ''secure'' access to information resources in close physical range. We must strive to protect the [[consumer]] as a human from things like [[company]], corporation, advertisement agency or digital algorithms made by any of the previous or whatever other [[no body]]. An example of no-protection are the frequent shopper cards that offer some extra price reductions that many companies currently like to dispense . These cards are often used to collect statistical data on the behavioral psychology of shoppers which can then be used for marketing, shop design and pricing decisions
[[Bluetooth]] is important to many [[essential projects]] in mobility because it allows ''anonymous'' (from v1.2 on) and ''secure'' access to information resources in close physical range. We must strive to protect the [[consumer]] as a human from things like [[company]], corporation, advertisement agency or digital algorithms made by any of the previous or whatever other [[no body]]. An example of no-protection are the frequent shopper cards that offer some extra price reductions that many companies currently like to dispense . These cards are often used to collect statistical data on the behavioral psychology of shoppers which can then be used for marketing, shop design and pricing decisions
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Such use of [[story fragment]]s is quite common in [[software development]] now.
Such use of [[story fragment]]s is quite common in [[software development]] now.
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'''See also:'''
* our [[Visions]] and [[Best cases]] as summarized on the [[Main Page]].
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