Consumerium Services: Difference between revisions

more links, basic Central Services to keep things running
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(more links, basic Central Services to keep things running)
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From the consumption perspective Consumerium is about enabling a shift from affective buying behaviour based on illusions to affective buying behaviour based on [[features|information]] on the social and environmental impacts of the production and naturally the perceived quality of the product.
From the consumption perspective Consumerium is about enabling a shift from affective buying behaviour based on illusions to affective buying behaviour based on [[features|information]] on the social and environmental impacts of the production and naturally the perceived quality of the product.
== Infrastructure ==
The [[infrastructural capital]] for this [[healthy buying infrastructure]] will hopefully not be deployed or funded by or for '''Consumerium Services''' alone.
It should be part of a more general strategy to deploy [[healthy signal infrastructure]] suitable to support many and related [[essential projects]].
The most basic '''Services''' are the [[Central Services]] we require for [[Consumerium maintenance]], starting in [[developed nation]]s.  Eventually we will need a [[Distributed Consumerium]] that even [[developing nation]]s can set up and run and fix for themselves, without any input from Northern Trolls.


== Back end ==
== Back end ==


Credibility of the information is critical.  For maximum fairness and feedback,
Credibility of the information at [[point of sale]], the [[retail shelf]], is critical.  For maximum fairness and feedback,
Consumerium will rely on [[content wiki]]  and [[opinion wiki]] comments compiled by software using a [[wikitext standard]].  [[Semantic link]] standards may be required also.
Consumerium will rely on [[content wiki]]  and [[opinion wiki]] comments compiled by software using a [[wikitext standard]].  [[Semantic link]] standards may be required also.


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Both of these facilities will be accessible through the Internet, but we hope to work together with the retailers of the world, who seek an competitive advantage by providing a better shopping experience for their clients, to bring access to the '''shelf front''' via [[short-range wireless]] connections, likely [[Bluetooth]].
Both of these facilities will be accessible through the Internet, but we hope to work together with the retailers of the world, who seek an competitive advantage by providing a better shopping experience for their clients, to bring access to the '''shelf front''' via [[short-range wireless]] connections, likely [[Bluetooth]].


All solutions are a tradeoff - "Bluetooth" is not "zero cost".  It costs money to buy hardware. Also wireless services usually cost money. The cost of providing services over bluetooth depends quite much on the possible development of server capabilities in consumer grade devices so that even in a [[Point-of-Sale]] where the store doesn't offer online service, one could get access to an offline copy if someone around has made one available. Also talking with people should be possible.  The cheapest devices to do this would certainly not be Bluetooth but dumber analog FM or other RF devices.  Don't "Require" hardware that isn't required.
All solutions are a tradeoff - "Bluetooth" is not "zero cost".  It costs money to buy hardware. Also wireless services usually cost money. The cost of providing services over bluetooth depends quite much on the possible development of [[server]] capabilities in consumer grade [[mobile device]]s so that even in a [[Point-of-Sale]] where the store doesn't offer online service or [[chat net]] access, one could get access to an offline copy if someone around has made one available. Also talking with people should be possible.  The cheapest devices to do this would certainly not be Bluetooth but dumber analog FM or other RF devices.  Don't "Require" hardware that isn't required.  This is part of any [[healthy signal infrastructure]] anyway, and may support local [[community radio]] when it isn't sending [[Consumerium buying signal]]s.


[[Bluetooth]] is important to many [[essential projects]] in mobility because it allows ''anonymous'' (from v1.2 on) and ''secure'' access to information resources in close physical range. We must strive to protect the [[consumer]] as a human from things like [[company]], corporation, advertisement agency or digital algorithms made by any of the previous or whatever other [[no body]]. An example of no-protection are the frequent shopper cards that offer some extra price reductions that many companies currently like to dispense . These cards are often used to collect statistical data on the behavioral psychology of shoppers which can then be used for marketing, shop design and pricing decisions
[[Bluetooth]] is important to many [[essential projects]] in mobility because it allows ''anonymous'' (from v1.2 on) and ''secure'' access to information resources in close physical range. We must strive to protect the [[consumer]] as a human from things like [[company]], corporation, advertisement agency or digital algorithms made by any of the previous or whatever other [[no body]]. An example of no-protection are the frequent shopper cards that offer some extra price reductions that many companies currently like to dispense . These cards are often used to collect statistical data on the behavioral psychology of shoppers which can then be used for marketing, shop design and pricing decisions
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