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==14 day sprint== The '''14 day sprint''' is half the length of the [[30 day sprint]] and one-sixth the length of the [[90 day sprint]]. It is the shortest [[development cycle]] that anyone ever really talks about presently. ''It might be possible to cut it to a '''7 day sprint''' with a [[24x7 global development process]], but no one has really done this, and it would require much better methods of making [[cheap outsourced coder|programmers from many places all over the world]] co-operate. Starting point for this is a really great [[glossary]] that is so exact that no one, regardless of culture, could get confused by it.'' Main features differing in the 14 day sprint are, obviously: *its length - in half the time, less than half the work can get done, since the overhead is the same, and no, lacking sleep won't solve the problem *the daily [[scrum]] meeting is probably a bit more exact and uses the [[glossary]] terms very carefully to be sure everyone's on the same page - there is less recovery time in case of big mistakes *off-hours contact between team members is probably more common, e.g. at Microsoft, any member of the team can contact anyone else at any time, even at home at 3AM *more need for civility, less for team members to like each other long term *a stricter control of [[meeting style]]s to ensure sidetracks don't happen *more tolerance for use of consultants, ringers, contractors, [[cheap outsourced coder]]s, and others as long as they are ready to fit the schedule The 14-day sprint is common for small followup projects, exploiting some opportunity opened by a previous [[30 day sprint]] or [[90 day sprint]]. It is most usually seen in advertising, [[campaign]] work and the media, where most things are [[deadline-driven]]. It is also common for a [[rigged demo]]. ---- ==30 day sprint== A '''30 day sprint''' is a short burst of work lasting at most a month (''see [[14 day sprint]] for a shorter cycle appropriate to media-driven work like advertising and elections and other [[campaign]]s''). An executable and other deliverables are built by a "cross functional team consisting of no more than 9 members" working towards a very specific goal. According to the most active promoters of the 30-day schedule, basic to the [[scrum]] methods, the rules are: *"An executable demonstrating the goal will be completed by the team during the sprint." *"The sprint team has final say in estimating and determining what they can accomplish during the sprint." *"Once the sprint is underway, new backlog cannot be added to the sprint except that, if the scrum master determines that a new backlog item will enhance the viability of the product, is in alignment with the sprint, builds on the sprints executable, and can be completed within the sprints time frame, the backlog item can be added. Examples are building a demonstration of the executable for a specific purpose, such as a trade show or prospect." ''It may be useful to consider a shorter [[14 day sprint]] if there is a chance of surprise "ideas" or "requirements" emerging between the start and the end.'' *"If external forces determine that the sprint is working on the wrong thing, a sprint can be halted and restarted with new backlog and purpose." ''This may be a good argument for starting multiple sprints in parallel, especially if one is using [[cheap outsourced coder]] talent.'' ---- ==90 day sprint== The '''90 day sprint''' is the longest [[development cycle]] usually recommended for complex systems including software. It is appropriate for the core technology of a startup company, proof of concept in a corporate joint venture, or very complex integration projects (like a [[Consumerium pilot]]). Once the core technology is integrated, followups should be [[30 day sprint]]s and minor features added for tactical purposes should be [[14 day sprint]]s - but a major change to the [[healthy buying infrastructure]] should be its own '''90 day sprint''' separate from the specific [[Consumerium Services]]. ---- ==cheap outsourced coder== Many people think that the '''cheap outsourced coder''' living in Russia, India, Pakistan, Kazakhstan, Malaysia, or other places with many well educated programmers are a threat to their jobs (often charging as little as US$10/day). However, there is plenty of reason to work with them on [[Consumerium Services]] when the [[Consumerium Governance Organization]] deems that it is not a good idea to wait around for [[free software]] or [[open source software]] or buy some commercial product: *They do not invent their own bogus requirements or strange user interfaces, e.g. [[tikiwiki]]. *They do not have 100 other priorities before they get around to yours, e.g. [[mediawiki]]. *They can learn [[Python]] if you pay them to - seems many FS geeks can't! *They are not afraid of ugly grunt work like writing a nasty [[device driver]]. *They could be chosen from people who support [[fair trade]] or ecology causes already, and so would have strong ideology reasons to do a good job. However, [[free software]] geeks very often have strong ideology reasons to make it hard to work with non-free software, which is not that important to [[Consumerium]], which will no doubt have to work with lots of strange stuff to make it work. *They are so cheap, donations from rich developed-world programmers doing a few hours a week of work could pay for a week of their time, and that would make the rich developed-world programmers "managers" at least for this one project. Probably it helps everyone's career. *When it is hard to explain a concept to them, they can be sent to read about it in the [[Wikipedia]], and when stupid people there censor them and say "you are [[trolls]]", that will be a couple more smart programmers angry at Wikipedia and ready to help destroy it with massive [[denial of service attack]].
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