Open main menu
Home
Random
Recent changes
Special pages
Community portal
Settings
About Consumerium development wiki
Disclaimers
Consumerium development wiki
Search
User menu
Talk
Contributions
Log in
Editing
Service
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
In economics and marketing, a service is the non-material equivalent of a [[good]]. Service provision has been defined as an economic activity that does not result in ownership, and this is what differentiates it from providing physical goods. It is claimed to be a process that creates benefits by facilitating either a change in customers, a change in their physical possessions, or a change in their intangible assets. ==Key attributes== Services can be described in terms of their main attributes. * '''Intangibility''' - They cannot be seen, handled, smelled, etc. There is no need for [[storage]]. Because services are difficult to conceptualize, marketing them requires creative [[visualization]] to effectively evoke a concrete image in the [[customer]]'s mind. From the customer's point of view, this attribute makes it difficult to evaluate or compare services prior to experiencing the service. * '''Perishability''' - Unsold service time is "lost", that is, it cannot be regained. It is a lost economic [[opportunity]]. For example a [[doctor]] that is booked for only two hours a day cannot later work those hours— she has lost her [[economic opportunity]]. Other service examples are airplane seats (once the plane departs, those empty seats cannot be sold), and theatre seats (sales end at a certain point). * '''Lack of transportability''' - Services must be consumed at the point of "[[production]]". * '''Lack of homogeneity''' - Services are typically modified for each [[client]] or each new situation (customised). [[Mass production]] of services is very difficult. This can be seen as a problem of inconsistent quality. Both inputs and outputs to the processes involved providing services are highly variable, as are the relationships between these processes, making it difficult to maintain consistent quality. * '''Labour intensity''' - Services usually involve considerable human activity, rather than precisely determined process. [[List of human resource management topics|Human resource management]] is important. The human factor is often the key success factor in service industries. It is difficult to achieve [[economies of scale]] or gain dominant [[market share]]. * '''Demand fluctuations''' - It is very difficult to estimate [[demand]]. Demand can vary by [[season]], [[time]] of day, [[business cycle]], etc. * '''Buyer involvement''' - Most service provision requires a high degree of interaction between client and [[service provider]]. Contunued in [[w:Service|Wikipedia on service]]... ---- <small>Partially based on [[Wikipedia]] article on [[w:Service]]
Summary:
Please note that all contributions to Consumerium development wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see
Consumerium:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:
Cancel
Editing help
(opens in new window)