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Consumerium User Stories
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'''Consumerium User Stories''' are just story fragments that, when [[Consumerium Services]] are real, will also potentially be real. They focus on [[best cases]] and [[worst cases]] with some elements of, or hints at, [[visions]] and [[threats]] so that the more emotional elements of the story match our more emotional concerns about the project. To understand how these can help drive the project review the somewhat similiar [http://simple.wikipedia.org/wiki/Simple_English_User_Stories Simple English (Wikipedia) User Stories] that focus on the types of people and needs that another [[essential projects|related and essential project]] tries to fulfil. Read about [[point of view]] first - each story fragment is from one point of view; Each fragment makes sense on its own but you probably need several to consider the [[comprehensive outcome]] of the [[Consumerium Services]] in use. ------- ==stories from [[Consumer Point of View]]== ''Many people today seek to avoid multinationals, support small businesses. This is due to the understanding that people employed by small and medium size businesses usually feel more fulfillment from their work and less distress then people working for giant multinationals. Inventing a mythical typical figure whose buying habits are average, named "Ed" (for [[developed nation|developEd nation]]), and imagining them shifting slowly over time, is a good common story element.'' ===Ed likes it small === Ed likes to choose products from smaller companies whenever plausible. But with all the [[mergers and acquisitions]], he used to find it difficult to know which they were. He uses [[Consumerium Services]]' fairly accurate measurements of company sizes, assembled by voluntary researchers to make it possible to put each [[company]] into the right context of companies producing a certain [[product group]] thus providing relative [[company size]] in a glimpse. Busy Ed finds this gives him a sense of empowerment, and he likes sometimes to chat up girls in the supermarket about the companies that produce the various goods on the [[retail shelf]]. He seems like a concerned aware guy, which for a single man is almost as good as a happy dog or someone else's kids in tow. ===Athena Teaches Kids How To Buy=== (''[[Consumer Point Of View]]'') Athena is the harried but wise mom of two kids. With no babysitter so she has to take them to the [[supermarket]] with her. She has to spend most of her time watching them since they are brats - but old enough to read [[Simple English]]. Very commonly what ends up in her [[shopping cart]] at the [[checkout counter]] is not what she wants, but, what they shove in when she's not looking. She has only one choice: turn it into a game (perhaps it is even the [[Consumerium Buying Game]] where kids score points for swapping out bad and in good purchases). She takes the cart to a corner of the store, uses a [[worn device]] to look up the [[Consumerium buying signal]] and display it on a screen, and explains to the kids why they should not buy [[KitKat]]s or [[Golf Brand Former Forest Products]]. The kids love it and become heavy addicted Consumerium users. ---- ==stories from [[Producer Point of View]]== ''Producers seek to get more accurate marketing for less, and very often they have both cultural and financial problems reaching the markets that consume what they produce. A typical producer is, statistically, South Asian and either working in a factory or a field. Since agricultural products face the biggest barriers, and are also subject to the strongest regulations and consumer suspicions, let's call our typical producer "Ing" for [[developing nation|developIng nation]]. Ing is quite poor and lives on a few dollars a day and has barely begun to explore export markets.'' ===Ing vs. Julia === Ing's biggest problem is that at the [[checkout counter]] when people could learn about how wonderful his rice or wasabi are, the [[consumer]] is looking at Julia Roberts' dress instead. This is understandable, but, for Ing it's the only opportunity he might have to make someone regret not buying the stuff he produces, and which isn't advertised. [[Advertisement Video]]s streamed straight to and only to the interested potential customer at the [[checkout counter]] provides a better focus for marketing efforts. For unprecedentedly small businesses and low volume [[product]]s, [[audio-visual marketing]] at this location has very high exposure - and may already be installed for [[Checkout TV]]. Evolution of the [[healthy buying infrastructure]] also makes more use of [[audio]] and [[headset]] in the aisles. Ing's message can be produced cheaply and moved over the Internet to the [[retail shelf]] where the customer considers what to buy. Without Julia to compete with, Ing is far more likely to make the sale. ==stories from [[Investor Point of View]]== ''Increasing numbers of investors seek to invest sustainably and get good returns sustainably - which are closely related ideas - good companies are less subject to sudden shocks when people wake up to the [[bad thing]]s others do.'' Ed Sr. stays in touch with potential pitfalls in investments by using aggregate data compiled in the [[Opinion Wiki]]/[[Research Wiki]] thus staying safe of investing in possibly destructive business ventures which will explode long before his grandkids get to college. Ed Sr. sleeps easy knowing that there is always some [[researcher]] awake looking after that your investment does more good than bad where ever it ventures. Socially responsible consumers are glad to reward Ed Sr's socially responsible investing over and over again, putting him first in line for innovative new ventures, e.g. [[w:Natural Capitalism]], [[social entrepreneurship]].
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